AR’s Success Depends on Perfecting Input Methods
To get a change in fundamental human and machine interface, user experience is very important. So far, there has been interaction between humans and computers, PCs, laptops, mobile devices and tablets.
To bring out a large scale consumer response, it will take something entirely different in case of Augmented Reality wearables. In order to lead the development of these devices, the decisions about the desired input for those devices will specify what the UI and UX will become.
For instance, in mobile phones the inputs that is done is the ability to swipe, use finger pinching with one and with two fingers, and to use your voice. These all are considered as useful attributes in our current interactions with computers. AR wearables also includes some of these attributes in the way that voice can be combined with gesture recognition.
The importance of not overdoing the amount of digital content is needed to be considered. This relates to a user in a friendly environment and when the person is driving. This dilemma needs to be solved. It was believed that a Waze-like application will be considered as one of the first for AR glasses. This kind of application requires a lightweight version.
This is possible by having a very open graphic interface, like when a friendly colored line is following the road. Then in the corner of the glasses, you can see some additional data like speed and the estimated time of arrival but no other things. Like that you will not be distracted from paying attention to traffic.